Alpha Ver 6 is complete!!!! Alpha testing tonight in Boise!
Significant clutter reduction as mentioned earlier should hopefully lead to a more fluid engaging game play
ALPHA Ver. 6 Is on the way!
The simplification continues.
-NO DICE! (what???)
-Charge attacks (Movement and Damage)
-No brine regeneration
-Dodge replaced with armor (damage reduction)
The goal is to make everything faster paced, more aggresive, and easier to keep track of characters.
Heres the new Beren.
Delays in Alpha Testing:
Im glad that its happening now. Things are looking clunkier than I would like. Alpha V.5 was just finished a few days ago, and micromanaging characters is still difficult, for new and moderate players. The rule book and character books have been postponed since the release of Alpha 5.
Alpha 6 will be on its way when I get back out of the field on the 16th, and I am stoked!!
Things in Alpha 6!
– No more passive abilities
– No Brine regeneration
– Charge attacks (thats when some one can move and attack with the same action).
– NO MORE DICE!
All of these improvements are there to remove clutter. A lot of payers were dancing around combat, due to the fact initiating fights was always a disadvantage. Charge attacks are going to help improve the speed of the game. Additionally, characters will soon have a stand attack damage of 5 rather than D6-1.
No more dodge, dodge chances were becoming game changers and removing strategy from the game and making it more about luck, in Alpha 6 characters will have damage reductions depending on how tanky they are.
Again if you want to join in on Alpha testing and live in ID email (firstname.lastname@example.org) me or message my facebook. Or if you want to be on the list as a Beta tester and have a wide group of friends to test with, message me as well!